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【新发现】Nvidia's New Software Development Kit Supports Shader Model 5.0!

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发表于 2007-3-13 10:14:00
【新发现】Nvidia's New Software Development Kit Supports Shader Model 5.0!
http://www.xbitlabs.com/news/video/display/20070312152413.html

Nvidia’s New Software Development Kit Supports Shader Model 5.0.
Nvidia Prepares for Shader Model 5.0
Category: Video
by Anton Shilov
[ 03/12/2007 | 03:25 PM ]
Even though not all game developers have adopted shader model (SM) 3.0 introduced three years ago and some claiming that transiting to DirectX 10’s shader model 4.0 right now hardly makes sense, Nvidia’s new software development kit (SDK) already features profiles for shader model 5.0, which is believed to be an improved version of the SM4.0.

Nvidia new SDK 10, which was released just last week, apparently contains macro invocations that define the supported CG profiles, including such profiles as Fragment50, Vertex50, Geometry50, meaning that current SDK supports architecture micro-code profiles for pixel shaders 5.0, vertex shaders 5.0 and geometry shaders 5.0.

While hardly anybody knows what shader model 5.0 actually is and how much is it different from the shader model 4.0, the inclusion of the architecture micro-code inside a compiler indicates that Nvidia foresees the arrival of shader model 5.0-capable hardware soon enough to enable game developers to compile their titles for it. On the other hand, it is logical that Nvidia is working on next-generation graphics technologies and chips, such as G81, G90 and so on.

Nvidia’s new set of tools for software developers is primarily designed to take advantage of the company’s latest hardware. The Developer Toolkit includes SDK 10 with code samples for the latest graphics processors; PerfKit 5, a set of powerful tools for debugging and profiling GPU applications for Windows Vista and DirectX 10 with shader edit-and-continue, render state modification, customizable graphs and counters, and more; ShaderPerf 2 suite that provides detailed shader performance information with support for new drivers; FX Composer 2, a development environment for cross-platform shader authoring; and some other tools.

Officials for Nvidia did not comment on the news-story.
DX10.1哪又如何?嘿哈哈
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发表于 2007-3-13 10:16:00
原帖由 phk 于 2007-3-13 10:14 发表
http://www.xbitlabs.com/news/video/display/20070312152413.html

Nvidia’s New Software Development Kit Supports Shader Model 5.0.
Nvidia Prepares for Shader Model 5.0
Category: Video
by Anto ...
english看不懂,头痛啊
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发表于 2007-3-13 10:21:00
原帖由 phk 于 2007-3-13 10:14 发表
http://www.xbitlabs.com/news/video/display/20070312152413.html

Nvidia’s New Software Development Kit Supports Shader Model 5.0.
Nvidia Prepares for Shader Model 5.0
Category: Video
by Anto ...
NV想说什么啊?
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发表于 2007-3-13 10:24:00
原帖由 SM5 于 2007-3-13 10:21 发表


NV想说什么啊?
文中意思大体是说NV的新的软件开发工具支持SM5.0,
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发表于 2007-3-13 10:27:00
原帖由 phk 于 2007-3-13 10:24 发表


文中意思大体是说NV的新的软件开发工具支持SM5.0,
G80不是只支持到SM4吗!
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发表于 2007-3-13 10:27:00
小小的YY一下:
其实G80做成SIMD的真面目是,这是一块可升级API版本和支持特性的显卡。
通过刷新内部的Firmware来修改Shader汇编语言的编译,反正后面的Stream Processor是通用运算单元,只要把新的API编译成已有的微代码,G80就可以升级成SM5、SM6....
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发表于 2007-3-13 10:39:00
就是一个宏而已,http://www.xbitlabs.com/这啥网站啊,搞技术的都这么八卦?
找个nv写cg编译器的人问问就知道了。
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发表于 2007-3-13 12:39:00
没必要发帖吧,edison已经发了,而且还比这个全。
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发表于 2007-3-13 13:04:00
回复 #6 jhj9 的帖子
这种所谓的独立性在硬件体系或者API架构两者均不稳定的情况下是很低效的。
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发表于 2007-3-13 14:42:00
原帖由 phk 于 2007-3-13 10:24 发表


文中意思大体是说NV的新的软件开发工具支持SM5.0,
会不会是G90快来的征兆?
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